
You cannot set options other than choosing which of the five arenas on offer you want to play in.


One plays the role of the Necromorphs, the other plays the role of the Humans, in one of the most frenetic tussles of survival and dominance in gaming.īy comparison to Halo or Call of Duty, play options seem limited. It's all fury, the air thick with dismemberment, the floor wet with gloop. But the journey through Dead Space II is characterized primarily by its bars of rest, not by its bars of fury.ĭead Space 2's multiplayer mode, by contrast, is a cacophony of uninterrupted noise, a soundtrack of un-muffled industrial screams and the relentless, hot pitter-patter of gunfire.

There are, of course, interruptions to the taut atmosphere: the burst of a gangly Necromorph through a dilapidated wall, or a screaming phantom that breaks through the fragile sanity of your mind. Dead Space 2's single player campaign is an anxious creep through a string of dark corridors to a soundtrack of groaning steelwork and laboured breath.
